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| Battle of Castillon (source) |
Fighters (but no other class) may also use attack ranks defensively in a similar way to improve their AC from round to round. In addition, fighters may spend their attack ranks to improve the AC of companions they are defending if that makes sense situationally. For example, consider a first level fighter wearing medium armor, using a shield, and fighting near an unarmored magic-user. This fighter has AC 4, the magic-user has AC 9. The fighter has the following options:
- Fight at attack rank 2. All armor classes remain unmodified.
- Fight at attack rank 1 and improve her own armor category one step (AC 2).
- Fight at attack rank 1 and improve the magic-user's armor category one step (AC 7).
- Fight at attack rank 0 and improve the magic-user's armor category two steps (AC 5).
This ability is similar to the defense trait from the Hexagram path of arms. I think it is a nice addition to the fighter class, giving them some ability to defend other characters mechanically without resorting to other cumbersome subsystems. I could also imagine attack ranks potentially being usable for other things too, though I don't want to overload the system too much.

Congratulations on creating a simple, working parry system. That's a significant accomplishment.
ReplyDeleteMy only questions is; why is "one step" better AC an improvement of 2?
One step better means an improvement in armor category by one (so, for example, from unarmored to light armor, light armor to medium armor, etc). Since light armor is AC 7 and medium armor is AC 5, a single category improvement is 2 AC points (this is in some sense an artifact of the AC system, which I see as secondary to the armor category system, if that makes sense). It also meshes well with the stepped attack ranks, which generally improve by steps of 2 as well (the original matrix is not so regular; I rationalized it slightly).
DeleteIn a game that uses attack bonus directly and ascending armor class, a 1 to 1 point system would probably be reasonable, though it makes the player's choice set more complicated (closer to a continuous than discrete function).
I think there is some benefit to not streamlining the math too much, because then people will need to process more possibilities when making a decision (also, I like keeping things tightly bound to the objects in the game world, such as which armor is worn, rather than just the abstract mathematical defensiveness).
So you're jumping to the various "with shield" AC categories?
DeleteNot necessarily; it depends on whether or not the character being defended has a shield. For example, one attack rank spent on defending a character wearing chain and using a shield (AC 4) would improve that AC one armor category (to AC 2, plate with shield). One attack rank spent on defending a character wearing only chain (no shield) which is AC 5 naturally would be improved to AC 3 (as plate).
DeleteIn all cases, the improvement in AC is two points.
Is that clear?
Combined with you last post though ratlings canbot use their defensive ability til level 5 at least? Is that intentional. Lvl 5 is a lot of leveling.
ReplyDelete